Monthly forced wipe resetting all map data and player progression. The May update added Workbench upgrades, the Mortar deployable, Tin Can Alarm changes, Vending Machine UI changes, Binocular refreshes, and other quality-of-life changes.
Season: Lawless launched with the Renegades expansion on December 2, 2025, centering on the Drifter and an underground criminal cabal storyline. It introduced Destiny 2's Year 8 content model featuring extended multi-month seasons each anchored by an expansion and a mid-season Major Update.
Full release with story campaign, multiple endings, Steam launch, and the end of traditional wipes - replaced by a permanent character plus a planned seasonal system arriving with Season 1 in July 2026.
The official launch of Year 8 content following the anniversary events. Focuses on a renewed conflict with the Black Tusk faction and introduces features designed to increase both the game's difficulty and the power of player agents.
Tentative estimated dates based on ARC Raiders' roughly eight-week Expedition cycle after Expedition 3's automatic departure. Embark has confirmed that a fourth Expedition is planned and that it introduces the first step of a brand-new outfit; Embark also announced an Expedition Vault mechanic allowing players to carry over up to five items or blueprints across an Expedition.
Free trapped Djinn from the Afarud by entering Mirage areas — imperfect copies of map zones — and completing them under chosen Wish modifiers that enhance rewards or player power, earning Coins that corrupt gems with random Support Effects.
The twelfth season introduces the Lunaria mechanic, where players awaken Lunar Stone Statues in the Netherrealm to trigger chained encounters and fight Lunari monsters for rewards. It also adds Sage's new trait, Licorice Note, plus the Memory Revival progression system and broad UI/system optimizations.
Launches alongside the Lord of Hatred expansion, introducing the Paladin and Warlock classes, the new Skovos region, the return of the Horadric Cube, and Talismans. The season includes Season Rank, Season Blessings, Reliquaries, and the return of the Tower and Leaderboards Beta, but no season-specific story, theme, or gameplay elements.
Face Omen Windows - arena encounters where defeating enemies exposes a powerful Omen monster - alongside Echo Chains for sequential mechanic-focused runs and Runes of Corruption.
Season 2: NIGHTFALL begins on June 2 and brings the new Night Marsh zone, the new Sentinel Runner shell, new weapons and equipment, The Cradle system for Runner shell stat customization, faster faction progression, a Duos rotating zone queue, matchmaking changes, Vault expansion, and PVE/PVP-lite experimental modes.
Ninth early access season starts April 28, 2026. Officially announced features include a redesigned Inferno floor in the Forgotten Castle, Ranger and Rogue class skill/perk updates, the Squire Royale mode update, and new ping and party finder systems.
Patch 3.2 launches with Ladder Season 14 following the Season 14 PTR, adding Warlock balance changes, Terror Zone and Herald/Sunder Charm drop adjustments, keyboard movement, Chronicle, stash, UI, console and handheld fixes, and stability improvements.
The Return of the Ancients content update (0.5.0) launches on May 29, 2026 at 1PM PDT with the Runes of Aldur challenge league. It adds six endgame storylines, new pinnacle bosses, Kalguuran runecrafting systems, new Atlas systems, new Ascendancy Classes for the Huntress and Monk, new maps, unique items, and quality-of-life improvements.
The S4 Vision: Gravity Abyss brings gravity-loss gameplay back to Nalcott, with gravity effects limited to specific Strongholds and a separate Visional World option on servers. The scenario includes Riftwalker artifact events, Abyssal Cores, a vertical multiplayer Riftwalker trial, returning S1 mods and Morphed Deviations, and new Starfall series mods.